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GeForce RTX Turing Q&A: All Of The Juicy Details From Our Chat With NVIDIA's Tom Petersen

Yesterday afternoon, we had the pleasure of chatting with Tom Petersen (TAP), NVIDIA's Director of Technical Marketing. Given that NVIDIA's next-generation graphics cards are on everyone's mind these days, it should come as no surprise that we went straight into talking about the Turing architecture that underpins the GeForce RTX 2070, RTX 2080 and RTX 2080 Ti.

You can check out our extensive Q&A with TAP in the video below:

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Show Notes:

00:22 – Intro And Who Is Tom Petersen of NVIDIA?

05:45 – What’s New With NVIDIA Turing?

09:05 – What’s A GigaRay?

11:35 – Will Ray Tracing work on all NVIDIA GPUs?

13:05 – Are RT Cores (Ray Tracing) coming to CUDA?

14:16 – DLSS – What is it exactly and how does AI to AA?

25:30 – How does NVIDIA RTX/Turing perform in legacy game titles versus GeForce 10?

30:10 – Are there changes in the Turing GPU for general efficiency and speed?

31:50 – Is it possible to issue CUDA, RT and Tensor core workloads simultaneously?

33:28 – Turing Engineering investment and goals for future of gaming (TAP)

37:02 – Can games employ DLSS and Ray Tracing simultaneously?

38:09 – What is NVLink and does it enable new SLI/mGPU modes?

40:29 – Tickling Frame Buffers – Hey, what’s in your frame buffer? I don’t know, what’s in your frame buffer??

42:33 – NVLink, GPU Memory Space and Microstutter

46:25 – Why no NVLink on GeForce RTX 2070?

47:17 – Overclocking Turing – What can we expect?

49:09 – Will GeForce RTX support legacy SLI in legacy games and profiles?

49:55 – GeForce RTX pricing questions and answers

52:02 – GeForce RTX Founder Edition cooling solution design detail

54:48 – Liquid Cooled GeForce RTX FE cards?

55:45 – What are gamers going to be most impressed with in Turing, when they plug it in?

58:00 – Tom, what’s the most exciting next gen game that takes advantage of Turing?

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